Dungeon Destroyer
CONTROLS
WASD - MOVE KEYS
LEFT MOUSE - FIRE
You are a soldier of the future, going back in time to face the monsters of the evil dungeon who is at some point going to take over the past. Your Mission? BLOW EM UP AND SHOW NO MERCY.
Levels 1 & 2: Unlock the doors to escape using ground inputs
Level 3: Just Destroy Em' All
*DEV MESSAGE*
Hello everyone! My name is Ian and if you are reading this, thank you so much for giving a little amount of time to play this game, it means a whole lot to me. This was my first game jam and I had alot of fun developing and designing, and learning new things along the way. As a guy with only 3 months of experience developing games, this was my toughest challenge yet, it was very hard and challenging, but the satisfaction you get from finishing the game was unreal!
Feel free to leave any suggestions, and I will try to implement them as much as I can. Anyways, Thank you so much, and for fellow jammers, Goodluck, we all did a great job :>
-devIan
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Ianszzkieyyy |
Genre | Action, Shooter |
Made with | Unity |
Tags | 2D, Aliens, Dungeon Crawler, Monsters, Pixel Art, Shoot 'Em Up, Singleplayer, Top down shooter |
Development log
- Dungeon Destroyer Released!Jul 26, 2020
Comments
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I like the music and art. The music helped get into it. The Player movement was too fast and I would have liked an alternate way to shoot without the mouse, like spacebar or E.
Would like feedback on my submission: https://noahmastro.itch.io/valiant-evangeline
Thank you for that nice feedback,will also take the keybindings into consideration, will look forward to play your game too :)
Pros:
Cons:
Fun Ideas to Try:
Best of luck!
Thank you for that wonderful feedback, Sorry for causing nauseatic effects, that was because I overdid the cinemachine look ahead effects, I agree it was too intense. Thank you for pointing out the cons and suggesting the ideas, I was actually going to implement a system where one gun only works with one monster, and you would need to "change" weapons fast to destroy the horde, but had some issues and due to the time limit I wasn't able to implement it. Maybe on a later release since im planning to make this concept my first major project, I'm just 3 months into gamedev and there is still lot to learn, and thanks to your feedback, I have an idea of what works and what doesn't. Thank you once again, it means alot to me :)